local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 144001195
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 195001
L2_1.gadget_id = 70220014
L3_1 = {}
L3_1.x = 332.227
L3_1.y = 200.272
L3_1.z = -231.999
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.972
L3_1.y = 8.722
L3_1.z = 263.692
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 101
L3_1 = {}
L3_1.config_id = 195003
L3_1.gadget_id = 70220014
L4_1 = {}
L4_1.x = 334.618
L4_1.y = 199.969
L4_1.z = -229.979
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 101
L4_1 = {}
L4_1.config_id = 195004
L4_1.gadget_id = 70220026
L5_1 = {}
L5_1.x = 335.576
L5_1.y = 199.79
L5_1.z = -230.636
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 338.174
L5_1.y = 0.0
L5_1.z = 6.125
L4_1.rot = L5_1
L4_1.level = 1
L4_1.area_id = 101
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 195001
L5_1 = 195003
L6_1 = 195004
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
